A Study of Cognition and Effects on Gaming Education-National Kaohsiung University of Hospitality and Tourism as an Example

Authors

  • Teng-Yuan Hsiao National Kaohsiung University of Hospitality and Tourism
  • Rong-Da Liang National Kaohsiung University of Hospitality and Tourism
  • Yung-Pin Chen National Kaohsiung University of Hospitality and Tourism

Abstract

In order to increasing competitiveness of international tourism and attracting more tourists, gambling-related tourism is one of the plans which are executed by many developed countries. The Taiwan? Legislative Yuan passed an amendment Act No.10-2 to the Off-Shore Island Development in January 2009 which allows off-shore islands to build casinos as a part of an international tourist resort area. Its facilities should also include international tour hotels, amusement facilities, international convention and exhibition centers, shopping malls, and other tourism-related services. In July 2012, Mazu area was passed the development of Casino Industry by referendum. In Taiwan, lottery and arcade games have been implemented for several years. After the amendment has passed, there would be more non-government organizations and schools introducing game training courses. As a nature of school education, the game training should play its missionary function of conveying the truth, passing on the knowledge, and clarifying the doubts.  Based on the outreach program which provided by National Kaohsiung University of Hospitality and Tourism, The pre-test questionnaires took place between June and November 2009, and 90 questionnaires were recycled. After deducting the invalid questionnaires, 84 were valid, and the effective rate was 93.9%. For post-test questionnaires, 88 questionnaires were valid, and the effective rate was 97.8%. The study was expected to detect and analyze whether the perception of gaming activities (such as lottery tickets, events, table games, and electro-mechanical arcade games) and the traditional concept of gambling would be changed through education.  Results of this study can be followed up and evaluated by school education units in the creation of game-related courses.

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